Layout design

Random Thoughts on Layout Design

Seeking feedback on an idea that has been floating in my head for a while. 

Many of our layouts include hidden track that takes considerable time (and expense) to navigate, whether to or from staging, scenes, or helix, and my patience runs thin. The engine speeds up and sounds like NASCAR when approaching the porthole to the visible portion of the layout. 

Proper Perspective

       Working on the benchwork for my S scale layout today I was thinking about how to handle the end of modeled run at Guild winery (the top left of the plan drawing).

Misuing a video game for Layout Planning....

So being an AVID Vlogger for the Carquinez Club, I was looking for some new ideas for content instead of members trains, runby's at open houses and ops sessions. I came across another Vlogger who using Trainz and Trainz Model Railroad Video Games virtually modeled a local CSX sub (Pennsylvania & Berwyn) and a layout from an old Model Railroader Magazine (Needles Sub). Soooooo... Why Not the Carquinez Model Railroad Society club layout?

pandknz's picture

Layout design - N Scale V5 - And I think I'm there!

Ok, I have just shuffled the industries about so they make more sense, it looked odd with the port up on Module A with the Rockies in the background, so the Port is down below and the Coal mine is where it should be. The open space on the right of the coal unloader at the port will be a container yard/Inter modal area. 

I'm happy with the Industry and scenic spread, so off to the printer and out to the Track room to lay the plans out on the modules, I will build Modules A,B,C first closely followed by D. the rest will come in time and as Finances permit.

pandknz's picture

Layout design - N Scale V4

I know I said final on the last one but I doubt it will be final till track is laid, if ever :)

V4 - A few variations and I'm not sure if I will use this or not but it places a Port at Module A and a Refinery and coal unloader and maybe a small container terminal, the town is a lot simpler, I could also add streets and shops and its a lot more scenic on the RHS of the layout with just the grain silo surrounded by farms, coal mine and engine facility have moved to the lower deck. I will post that up tomorrow.

Thoughts? preferences?

rfbranch's picture

Greenpoint Dock & Transfer Company 3.0 - Layout Design and Benchwork Construction

Third time is a charm?

After an abortive effort to build a layout in a shared playroom space I’m excited to say I’m going to have a dedicated layout space to build something that's here to stay

pandknz's picture

Lower level stagging design - N scale

Hi all

Looking for some feedback on the lower stagging design below, I want the two ends of the upper level to drop down to stagging and then be able to return again by using a reversing loop, this means using two, one at each end so to utilize space I have the left running at 4" below the upper level and the right running from the Helix at 8" below the upper level so in effect I have two seperate stagging areas.

Thoughts?


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