By Who's Yardstick?
So, who's yardstick do we use to validate that we're modeling correctly?
Some quotes:
"...the phrase "good enough" because to me it implies too much compromise."
EVERY modeler employs the "good enough" principle in our modeling. All of us. No exceptions. The difference merely being: At what point "good enough" is reached for that modeler?
ANY model can be made "more realistic", no matter the level it reaches, it can always be made better. Thus, we ALL have to reach a point that our model (or modeling) in question is GOOD ENOUGH and move onto the next model or project.
"Compromise is not a good word!"
Again, compromise is THE word that defines the entire hobby of model railroading. NONE of us can faithfully replicate a prototype of any size. Even choosing a prototype that is tiny, you WILL end up making compromises in regards to attempting to replicate it ACCURATELY. No way around it. Period.
So, once more, each modeler has to establish FOR THEMSELVES just what degree of "compromise" will be acceptable concerning all points of the effort.
"That is where the creative joy comes to the fore, and what makes prototype modelling so much more rewarding than “pure” freelancing..."
Again, see Michael T's post above.
To which I shall add: It all depends on the MODELER and where THAT MODELER finds their rewards.
Over the 50+ years I've been a model railroader, I've done both: Tried to replicate my favorite prototype (on two different layouts), and also modeled via proto/free-lancing (on two different layouts).
I finally faced the fact that FOR ME, trying to replicate a prototype was more FRUSTRATING than it was rewarding. AND, it STIFLED my creativity. I came to look at this way: The prototype made all the decisions as to where they ran and how they got there, and thus my challenge was trying to fit what they did into the space I had available. (Which resulted in being frustrated with the space limitations/etc.) Same with their engine roster and rolling equipment: They made all the decisions, and it was up to me to try to emulate it. Removed was the fun of researching what regional railroads ended up doing for engine rosters, what they did for their rolling stock needs, and then apply such knowledge in the creation of my OWN engine roster and my OWN rolling stock needs, and the create a plausible history that my mind was comfortable with. (And was entertaining in the process.)
As for prototype scenes: No matter how you try, you simply CAN NOT shrink a typical prototype mainline scene that contains good operational opportunities, into a typically sized home layout setting. When you get down to it, even a SHORT main line pass siding in the diesel era is LONG.
SO, for ME, I'm avoiding modeling a specific prototype like the plague. Instead this upcoming layout (and likely my last) will return to proto/free-lance, and I've been happy with that decision since making it some time ago.
In recap: In my view, this ENTIRE hobby is one of "compromise" and "good enough", determined on a personal level and not to be imposed upon other's personal choices they've made concerning same. The same can be said about a modeler's choice of pursuing a prototype or choosing to proto/free-lance.
We EACH have to find where our rewards are in this hobby, and set out to maximize those rewards, and encourage others to do likewise with THEIR modeling pursuits.
Andre