Up Date on Chyrokes to Dexter
I began the run from Chyrokes to Dexter with 24 cars that would be set out and a similar number that would be picked up. For purposes of checking out how much time would be used by the crew switching the various locations and getting to Dexter. I was concerned that it might not take enough time to feel like a train was actually run, after all how much work could be involved in picking up and spotting 24 cars?
I did not use a fast clock but actual time and started the clock from the time the train began to leave the yard and stopped it when it got to Dexter. It took a bit more than two hours to switch all the tracks. I established a few rules for the operation.
1) Road locomotives are not allowed onto the sidings, a handle must be used to reach into all tracks, (a cut of cars).
2) The crew (HO) that can be used for flagging and switching will consist of 5 people, Engineer, Fireman, Brakeman, Conductor, Brakeman.
3) Radios are in Caboose and Locomotive
4) Men on the ground will have to use hand signals so line of sight must be maintained between Engineer and crew on the ground. In some locations a system of relays will need to be used.
5) If at any time a train is blocking the route of another train the route must be protected by Flagmen sent out far enough to prevent collisions.
6) Crews will be dropped off from either of their respective locations engine and caboose.
7) Speeds will be kept at such a rate so as to permit boarding and disembarking from train by crews
8) Switches will be thrown by ground personnel so train will stop before switch and wait for crew to throw switch.
By doing things in this fashion it was relatively easy to switch the various locations except for Wilson Yard. Wilson required a run around move and due to the track layout took as much time to pick up 3 cars and drop 3 cars as it did to pick up approximately 10 and 15 cars and drop 10 to 15 cars at the other two locations. Wilson yard is not a spot for high productivity and appears to be a location that a real railroad would not have built in that fashion, or shortly after its merger would have done a major track alignment.
I was told this was designed this way to add to operating interest.
Note to self: when ever possible avoid run around moves for switching freight it really is a time killer. Also avoid the need to spot cars in the way of other actions.
Now I believe that as this goes on time will be able to be saved in working Wilson but it will still be a drain on a crew.
One thing I discovered about my coal cars vs the ones on the layout was the difference in rolling qualities. When spotting my cars at the mine items needed to be used as brakes to keep the cars from rolling off and fouling the switches.
After making the run on one of the locals I can say that I did not feel like I did not get to run a train for a long enough time. I think the effort involved will be such that it will become an enjoyable activity for the guys in the club.
My next run will be Dexter to Chyrokes and we will see how that goes.
Also if any of you folks have some things to add or share I am very interested. The initial run will be overly simplified so as to get the guys familiar with some of the concepts of moving freight to consignees and picking up freight from shippers.