I have been thinking about how to positively lock turnout points to the stock rail without resorting to powered turnout throws (i.e. Tortoise and others) or commercially available manual throws (i.e. Caboose Hobbies). I especially wanted to “lock” the points in place in my yard and industrial tracks that are within 24” of the layout fascia. I prefer to use a skewer or finger to move the points.
Peco Sprung turnouts are available but I liked the look and pricing of Atlas code 83 better. I was watching my son one day put together some gaming figures and saw him using very small neodymium magnets to attach the arms and legs (so they can easily be repositioned).
In my testing I found these magnets to be most satisfactory for the intended purpose. They keep the point rails tight against the stock rails but not so tight that if you run through a misaligned turnout that you will end up on the ground. I do NOT rely on the points for electrical connectivity as I provide feeders to the point rails and use Frog Juicers to keep the entire turnout reliably powered up to the Digitrax DCC booster.
Here is a photo of the relative size of the magnet which measures 1/16” x 1/32” (click to enlarge):
(click to enlarge)
I attach 2 or 3 magnets to each end of the tie that moves with the points. I use two part epoxy and place just a dab where the magnets will be place. I then place a small magnetic nail, pin, or brad into both sides of the roadbed at a point where the magnetic forces will drive the points over to contact the steel nail but not close enough to prevent the point from closing snugly with the stock rail. Here is a photo where the points are not contacting the pin (in this photo I have attached magnets to only one side of the turnout for illustration purposes).
It is crucial the points move freely without binding or interference from ballast or other friction generating sources. You can adjust the amount of “pull” by adding or subtracting magnetic as need by. I find that 3 magnets per side generate enough force to pull over the points from the midway point of the throws entire travel. Two magnets will be enough to hold the points if you position the points by hand or skewer but not enough to pull the points across.
(click to enlarge)
Here is a photo of the magnets contacting the pin and holding the points in the diverging position:
(click to enlarge)
Now to see the magnets in action:
I obtained the magnets on ebay, the particular item I purchased was listed as:
“100pcs VERY Small Tiny Neodymium Disc Magnets 1/16" x 1/32" Warhammer 40K New”. The price was very reasonable at $6.99 for 100 pieces.
Here is the final photos with the magnets painted to blend into the trackwork and the pin hidden with a piece of foam foliage.
(click to enlarge)
The advantages of this method is the low cost, simplicity, and relative miniaturization of the solution. I am working now with my 3D printer to make inoperable scale ground throws to place on top of the pin. I find the ground throws from Caboose Hobbies and the non-operable ones from Rix Products to be grossly oversized for HO scale.
Thank you for taking the time to read this article and your constructive comments and critique are most welcome.
Bob M.
Bob M.
Modeling the Western Maryland in the 1980's at http://wmrwy.com