One of the disadvantages of building an HO multi-deck layout in a smaller space is that you end up with a lot of attendant support track. On my 14' x 20' layout I have a staging yard that spans the long side of the layout and 4 separate helices.
When I'm operating solo and switching in the yard, this support track works to my favor because it dramatically increases the length of the mainline continuous loop. If I put a train on the mainline and let it circle at prototype speeds, it passes by only once every 15 to 20 minutes of actual time.
However, when I get ready to run a local or through freight on the mainline it's a different story. Then all the support track works against me, and you end up waiting a long time before you see the train appear on the visible portions of the layout. In the past I would kind of ignore my train while it was traversing through the helices and staging yard, look over the car cards/waybills in my hand, and plan the switching moves needed when I got to the next industrial siding.
All that changed with my first Loksound decoder. The Full Throttle feature enabled me to start using the time spent in my helices in a more productive way. As I approached an upgrade helix I switched on the drive hold and then throttled up to notch 8. The prime mover pounded away while the train made steady slow progress up the helix. For the downgrades I'd trigger the dynamic brake as I entered the helix, and enjoyed the drama as the prime mover dropped to idle, then back up to notch 4 when the dynamic brake fan kicked in. And guess what? Running through the helices actually started to became fun! Who would have thought?
After a while of running this way and enjoying it immensely, I began to wonder if I might not be able to do more while running through the helices. So I added a virtual grade crossing for each helix. Since I have a viewing port cut in the fascia that enables me to see a portion of each helix, this was easy to do. I made a mark on the sub-roadbed with a Sharpie to indicate the grade crossing location, and each time the train passed that spot, I made the appropriate signal with the horn. I also decided to add a grade crossing in the staging yard as well. Circling the mainline loop I now had five new grade crossings to signal, with no work involved to model them. Life was good!
But hey, why stop there, right? A couple weeks later another idea came to mind. Instead of treating each 4-5 turn helix as a single up or downhill grade, I thought why not sub-divide it? Since most of it was hidden anyway and wouldn't really be seen except through the viewing port, I could make the "grade" on the helix anything I wanted it to be, creating in essence a virtual reality mainline.
To indicate the virtual grade changes I put tape markers on the edge of the helix sub-roadbed in the viewing ports, so operators would know what was up ahead on the main. I wrote all the instructions on masking tape so they could be changed at a later date if desired, creating a new helix "scenario" so to speak.
A few pictures are probably in order at this point. So here's what things look like now as you look through the viewing ports at two of the helices on my layout.
Helix #1: From a short distance away...
Moving in closer to see the virtual instructions...
Looking at the lower tiers that were a little fuzzy in the last picture...
On to helix #2, looking at it a short distance away...
Moving in a little to see the instructions...
In testing my virtual reality mainline, I found out you can't have the virtual grades change too quickly. At first I had changes indicated on every tier of the helix, but found it hard to keep up. With drive hold on the train reached the next tier before the decoder sound had finished making the transition between coasting, full throttle, or bringing the dynamic brakes online. So I spaced things out a little more. I might need to do that again, but we'll see how things go with further time spent operating.
I will say one thing however, with a virtual mainline, running through the helix is really a LOT of fun now! I almost wish the helix was longer! Well, maybe that's not quite true, but the days of passively waiting for the train to make it's way through hidden tracks are gone, and that's good. Now I'm actively engaged in running the train up and down an undulating mainline, which is much more prototypical for the Eastern Appalachian coal hauling railroad I'm seeking to model.
Hope you've enjoyed this little trip into virtual reality. I'm eager to hear your comments and/or suggestions!