Rules vs. Reality
Quote:
Care to elaborate? What rules? And why do you think breaking that rule is not a problem?
Could provide some useful insight ...
Sure, Joe; I'll try to compare Sudbury vs. the "rules." Bear in mind this is our model of Sudbury we are talking about, but it's about a 95% recreation of its prototype, so the real Sudbury works almost the same, other than they being able to kick cars while we have to do all flat switching.
As for our yard being mostly empty, that can be true at times, but the number of cars varies widely over the course of a session. Here's a video we showed sometime back which shows an actual operating session, and you can judge for yourself on that score:
Just so you can see where this is coming from, here's the Housatonic page:
http://www.housatonicrr.com/yard_des.html
1: Thou Shalt Not Foul The Main
Sudbury has freight sheds which are located on the opposite side of the mainlines from the yard, and working the shed takes a couple scale time hours, and blocks the westward track much of that time. There is also a junction just west (towards the viewer in the video) of the yard where two branches leave the Cartier sub main, and all yard switching at this end of the yard fouls these main tracks as a matter of course.
2: Thou Shalt Provide A Dedicated Lead Track
At the east end of the yard there are two yard leads. At the west end, however, there is no dedicated lead at all; the switching must use the Nickel Sub main track, which is also used by all traffic off the Webbwood sub (about 7 trains each way per session.) Naturally, most of the switching takes place at the west end, on both the prototype and model.
3: Thou Shalt Not Foul The Yard Lead
Well, see point 2 above...
4: Thou Shalt Use Arrival / Departure Tracks
Well, admittedly Sudbury is not a division point yard, so virtually none of the through freights tie up here. If they have traffic for Sudbury, they just stop on the main, make their set offs and pick ups, pump up the air and then leave. There are, however, (at this point, more are planned as we build) half a dozen locals which either turn or originate in Sudbury, and there are no designated arrival or departure tracks for these trains. The yardmaster just checks his status board when a train calls his yard limits and tells them which track to park in. One train, 955, can be up to 40 cars long with local traffic from Toronto and will use up 2 long yard tracks when it arrives. The yardmaster has to plan for its arrival and just leaves the cars there until he can work up a switchlist or two so the yard crews can classify the cars.
5: Thou Shalt Provide A Caboose Track
The "vans" are stored in one of the back two tracks of the yard. The last three tracks are designated for Company Service, and Repair in Place and MOW cars accumulate there. It's sort of a caboose track, I guess.
6: Thou Shalt Provide A Run-around
This is where Sudbury scores well; how about 20 double ended tracks?
7: Thou Shalt Be Able to Reach Everything
Sudbury is over 5 feet wide in the middle. Because it's accessible from both sides, you can pretty much reach everyplace from the aisle, but when you are on the yard side, there are a lot of cars you can't get to on the station side tracks. You just have to go fish them out when you need to, but since we pull the whole track when we classify most of the time, all the activity is at the ladders, and you can get at cars there easily. Derailments are extremely rare.
8: Thou Shalt Provide Auxiliary Yard Tracks
Again, we do have those three short tracks at the back for repairs and mow, but they are not separate from the yard. We also have a long, 4 track local storage yard which we are still working on where things like the wreck train will be stored, but that's a ways from done yet.
9: Thou Shalt Not Overcrowd The Yard
Define "overcrowd." We have 17 tracks for classification, but with four compass directions of traffic, half a dozen locals, a couple tracks full of local stored cars, plus the need to keep a track open for run around moves, all the tracks can get tied up at times with blocks of various lengths. The yardmaster has to re-purpose tracks continually to keep tracks free for new arrivals as the day goes on, while still getting the locals out on time. This is no different than its prototype; we spoke with the actual Terminal Supervisor there a couple times and he said the yard was a nightmare at times; too much traffic and not enough tracks.
10: Thou Shalt Make It Easy To Run
We use ground throws at this point, so panels are a non-issue. The wiring is solid, and we have been installing frog juicers to take care of the last electrical issues (stalling.) Any mechanical problems are fixed as they come up, and that's unavoidable with over 50 handlaid turnouts. Pushing 20 cars through half a dozen turnouts happens regularly, without incident, though.
As far as keeping it organized goes, it's not a good place for rookies. You need to be experienced to run it well, and if you aren't, there will be a lot of late traffic and things which don't get done, like switching the shed. We have some paperwork outlining what needs to be done and when, but time flies when you're having fun (or behind the eightball.) It's a challenging spot at the club, but several people enjoy taking it on.
I guess Sudbury didn't fail as much as I thought at first...maybe give it C minus instead?