Staging area redesign
The staging area part of the plan above was never really drawn up correctly and was bugging me. The plan for the staging area is to provide remote operation from the isle. However, the tracks must be accessible for maintenance and actually staging trains.
No duck under or access to the inside of the staging loops is even shown above. This needed to be addressed and I've had an idea on how to fix these issues for a long time and the plan above mostly just estimated track length. I finally drew it up in XtrackCAD last fall. I always leave a bit of extra space in the design as a buffer to ensure I have enough room (I hope) and CAD drawings are not intended to be exacting. Easements are to be incorporated and the curves are bit oversized to allow for the transitions.
The old staging area design is above. Ugh.
The goal of the redesign was to continue to provide access to all track but minimize the duck-under and provide enough space to stand and move while staging trains or whatever. Here is what I came up with:
Lower level
The staging return loop turnout is the main change that allows this to work. The turnout to the loop track was moved to be accessed from Kettle Falls (roughly 20 inch reach under a full deck, 15 3/8 inches above) rather than from the mole. I envision this turnout to be controlled from the staging yard control panel(s) but TBD.
Other adjustments include, the Evans switch was moved closer to Kettle Falls yard but maintained similar length and car capacity.
There are 4 staging tracks:
outside / return loop: 26 feet
track 2: 13 feet - Nelson Local
track 3: 13 feet - Republic Local
track 4: 12 feet - extra
The lower staging tracks are shorter than the upper staging tracks. The lower staging yard represents the Nelson and Republic branch lines which combine at the Kettle Falls yard.
Upper staging
This graphic also shows the current thinking for the Loon Lake scene. The Kaiser and Deer Park scenes are not displayed on this graphic as it gets too busy and confusing. The Kaiser industrial scene was shorted a bit and Deer Park has a few minor adjustments as well. The main intent of these adjustments was to expose the Sheep Creek scene in the helix below the upper level.
There are 4 staging tracks:
outside / return loop: 20 feet - Kettle Falls Turn
track 2: 18 feet - Valley Local
track 3: 17 feet - Mead Local
track 4: 16 feet - extra
Helix
This diagram shows the tracks between the upper and lower deck. The 3 turn helix is longer now, at ~82 feet total (ugh). The helix needs to clear the staging tracks on each end, I'm assuming a 4 inch minimum clearance. The result is the helix needs to be a bit steeper on the ends with a lower grade between. I'm leaving room for transitions. I think it maxes out at about 2.6% grade but might be a little more with the transitions. The egg shape of the helix adds straight sections between the curves. Therefore, the compensation factors should be reduced because it is not a continuous curve.
Sheep Creek:
Sheep Creek drains Loon Lake into the Colville river. The actual sheep creek canyon is entered by a horseshoe curve. In the drone footage posted on my prototype information thread starts with a train coming out of the horseshoe curve next to loon lake gravel. Sheep Creek canyon is steep with several 10 degree curves. Actual grade on the prototype is reported as 1% compensated. At one time helper engines used were used.
The angle of the helix in the sheep creek scene was adjusted. The sheep creek scene was given more depth - it actually was drawn wrong above. The first turn of the helix goes below the sheep creek scene and the lower staging yard follows inside the first turn of the helix.
The Sheep Creek scene is part of the second tier of the helix at the end of the peninsula. Visible track is a little more than 6 feet long. The scene should be about 5 to 6 inches higher than the lower level at a great viewing height for a single deck layout. Noting the height of the upper deck, I adjusted the Kaiser scene fascia / buffer extends to the track but not beyond. This allows for 10 inches clear for the canyon scene and part of the canyon to be completely open. The idea is to allow the viewer to see into the canyon. This is going to need to be reviewed in full scale in three dimensions to determine if the viewing angles are satisfactory and may take some tuning. I'm hoping it turns into a really neat scene.
Mole:
The dedicated staging area is known as the mole. These changes create room for a 30+ inch wide duck under into the mole space. Clearance is under 2 tracks with the lower one at about 44 inches from the floor - the other one is lowest track of the helix. The access should be an easy roll under given my current age and bloated condition. Aging and future deteriorating physical condition has been considered and one of the main reasons I focused on improving the access. Standing up, one will need to avoid the upper staging yard (~59). Visitors wishing to see the mole area may be required to wear a hard hat.
The result is a little bit bigger of a small area in the middle: about 3 feet wide by 7 feet long. I'll build some shelves in there and should have plenty of access and space to comfortably store and adjust trains. The helix tracks have been pushed to the back to facilitate access to the lower staging tracks.