Wendell1976
I am planning on building a very small layout that is 4 feet long and 1 foot wide in N scale. I do not have the extra room in my apartment to build a 4X8 layout let alone a bedroom or a basement sized layout. I will be building a 4-3-2 Inglenook layout with six cars(and a switching lead that has a capacity of two cars plus the locomotive). I prefer building a Inglenook layout instead of a Timesaver layout because it is much easier to build(with only two turnouts) plus more prototypical than a Timesaver. I had looked at some great examples of a Inglenook layout on the Internet such as the Tilley Yard South, Chicago Fork, and Fiddlestick Switch Job layouts. I just would like to take a survey. If a person only has room for a shelf layout that is only 8 feet long and 2 feet wide and models HO scale(or 4 feet long and 1 foot wide and models N scale), what would you rather build? A Inglenook layout or a Timesaver layout?
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Greg Williams GregW66

I've built both and enjoyed

I've built both and enjoyed both. However, as you mention, the inglenook is more prototypical. I would depend on what you are seeking to get out of the layout. The Timesaver is certainly more complicated to build and that may be your thing but I think that operationally they are both satisfying but in different ways. With the Inglenook, you are left with more room for scenery. If complicated trackwork is your thing, there are other designs out there for the same space that are more prototypical in their design.

Greg Williams
Superintendent - Eastern Canada Division - NMRA
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David Husman dave1905

Neither

Something else on 2 ft x 8 ft.  It would probably resemble the Timesaver more than the Inglenook.

I would probably do the Inglenook if I only had about a 12 x 48" space.  Its operation is soooooooo limited, it would be the last resort.

Dave Husman

Visit my website :  https://wnbranch.com/

Blog index:  Dave Husman Blog Index

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JackM

Inglenook

I had a 2 year assignment in Europe with little (no) space for a layout.  I built a folding Inglenook using a French tank engine and European short boxcars.  I worked a lot on the scenery around a freight house and a backdrop. It got me by for the time I was there and actually was quite satisfying. 

Jack 

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Greg Williams GregW66

Here's some ideas

http://www.modelrailroadforums.com/forum/showthread.php?23566-Help!-2ft-x-8ft-layout

Also look at the trackplan database here on MRH

http://model-railroad-hobbyist.com/track-plan-database

Greg Williams
Superintendent - Eastern Canada Division - NMRA
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John Peterson

A 4-3-2 Inglenook?

The standard Inglenook is 5-3-3 using 8 cars to build a train of 5 cars (with the head shunt holding a loco + 3 cars).  There is also a "reduced" version that is 3-2-2 using 6 cars to build a train of 4 cars with the head shunt holding a loco + 2 cars).  Basically, your two shorter sidings will/can hold the same number of cars (unless you are making one shorter on purpose?).

In N-scale, you could get the full 5-3-3 with much more variety in the operations on your 4' baseboard.

Just a word of caution ... the Inglenook as described is pretty much designed to be a shunting "puzzle" like the Time Saver ... the short head shunt forces a lot of back and forth moves to rearrange the cars (providing the "puzzle").  A real railroad would likely be able to use the main track and could pull all the cars out in one go, and then easily shuffle them back into the proper order in far fewer moves.  Fortunately, all that is really required to get from "puzzle" to prototype is just extending the lead ... so you could easily incorporate an Inglenook puzzle into a future layout where it could be switched in a more prototypical fashion.

As for your survey ... I'd opt for an Inglenook over the Time Saver any day ... for all the reasons given above.  

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barr_ceo

Inglenook

I built my Einewinkle Chemicals T-Trak  module as an Inglenook, and I can add it to other modules to make it part of a more complete layout.

Here's my write up on the T-trak Wiki:

http://ttrak.wikidot.com/quad-einewinkle-chemicals

It include the track plan, a KATO parts list, and various photos of construction and operation. The "puzzle" part can be electrically isolated from the main lines, so you can operate it while other trains are running, as well. I operate mine with a Bachmann 44 tonner (DCC) and a selection of short "beer can" tank cars. Using those cars and that loco, it's a full 5-3-3 'nook.

I also wrote up an article explaining how to make a 48.71" long module out of pieces no more than 48" long.  I didn't have a plywood stretcher....

http://ttrak.wikidot.com/building-a-quad

Build a few more modules, and you can put them all on top of the kitchen table for a few hours of playing with trains and run roundy-round while you work the puzzle.

 

 

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ctxmf74

Timesaver

I'd build as long a timesaver as possible so I could run the engine around the train,I get bored seeing it on one end only. Perhaps  use Z scale instead of N for more "space" ? ......DaveB

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Wendell1976

4-3-2 Inglenook

John, the reason why I am building a 4-3-2 Inglenook with a two-car plus locomotive capacity(and 6 boxcars in all) is so that I don't have a crammed-up layout using the 3-2-2 formula. On the smallest 3-2-2 Inglenook plan with 5 cars, you have 4 empty spots. On my version of the 4-3-2 Inglenook with 6 cars, I will have 5 empty spots. On one of the late Carl Arendt's mini Inglenook plans, he used six cars on a 3-2-2 Inglenook(with a two-car plus locomotive capacity) with only three empty spots. Also, I will be using mostly 50 foot boxcars on my Inglenook layout.
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David Husman dave1905

Epithet Creek

I would shoot for something like the Epithet Creek "modules" from MR several decades ago (in a 2 ft x 8 ft space).

Dave Husman

Visit my website :  https://wnbranch.com/

Blog index:  Dave Husman Blog Index

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sunacres

Extending the Inglenook

Quote:

Fortunately, all that is really required to get from "puzzle" to prototype is just extending the lead ... so you could easily incorporate an Inglenook puzzle into a future layout where it could be switched in a more prototypical fashion.

That's what I did (and still do). I use an Inglenook to introduce my middle school students to the elements of model railroading - couplers, switches, momentum and braking, hand signals, roles and responsibilities, and car sorting logic. Then we move to the larger layout to apply what we've learned to a more complete scenario with facing point spurs, runarounds, and a main line. The Inglenook track arrangement is echoed on the layout. I originally intended to make this connection explicit by "plugging in" the Inglenook, but realized I'd have more flexibility keeping the Inglenook as a separate training device. 

Jeff Allen

Jeff Allen

My MRH Blog Index

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Prof_Klyzlr

Last Resort... (get out of one's own way)

Dear MRHers,

Quote:

...the Inglenook... operation is soooooooo limited, it would be the last resort.

Can someone please tell SP, UP, BNSF, and CSX, not to mention the myriad shortlines dotted accross the country, that their typical prototype industry spur arrangement, inc defined car-spots, is a "Last Resort"?

Below are just a few examples, there are plenty more for those who care to look...

CSX "The Chocolate", Mansfield MA
https://goo.gl/maps/9P3k1dT36mv

UP (ex-SP) Clackamas Ore
https://goo.gl/maps/SDE92uL7xJ22
/> http://www.fogchart.com/Down/Yard/OC_Switcher.pdf
/> (go to page 2, check "Holman" Trk 757 and "Canned Foods" Trk 756) 

Virtually all of the ex-SP trackage in San Jose
http://www.vasonabranch.com/railroad/timetables/sjSpins.html
/> http://www.vasonabranch.com/railroad/timetables/sjSpinsGazeteer.html

Any industry anywhere that uses Car Spots
(see recent articles by Lance M, MRP, and Jim Lincoln)

EastSide Freight Railroad, WA
https://www.youtube.com/results?search_query=eastside+freight+railroad

A good portion of the surface switching in LA
http://modelingthesp.com/Operations/SPINS.html

http://www.wymann.info/ShuntingPuzzles/Inglenook/inglenook-prototype.html

ex-SP UP "Stanton Branch" Zones 5 and 6
https://goo.gl/maps/VzEkcnE1Rgz
/> (look carefully, there are many variants on the Inglenook to be found in this Zone,
including alternative arrangements a la Michael Idzerda's "Winstondale" 
http://www.carendt.com/small-layout-scrapbook/page-84-april-2009/#winstondale )

Quote:

Fortunately, all that is really required to get (PK: an Inglenook track array)
from "puzzle" to prototype is...

...to adjust one's Thinking of the situation,
(there's No Need to adjust anything physically on the layout!),

and use proto-inspired carspots and movement rules
("Proto-nook")

instead of a "dice or random card draw",
("game mode" Inglenook * )

as the driver behind "which car goes to what position on which track"...

Happy Modelling,
Aim to get out of One's own way, and see the possibilities in the simple ideas,
Prof Klyzlr

* It should be noted that the original Ingleook Sidings _WAS_ based on an actual prototype (UK) location,

Quote:
http://www.wymann.info/ShuntingPuzzles/sw-inglenook.html
 

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Prof_Klyzlr

Ingle VS Proto-nook : track length archilles heel...?

Dear MRHers,

In going-back and re-researching Ingle VS Proto-nooks,
I came accross this thread on the Kalmback Trains forum...

http://cs.trains.com/mrr/f/11/t/187726.aspx

many of the same angst and issues were discussed, but I noted "SteinJr" (RIP) comments that it was the extreme and strict track-capacity restrictions of the "Inglenook" which governed in his opinion that

Quote:

 It seems to me that quite a few people confuse track plan fragments having a  three-tined fork track schematic with an Inglenook.

 Having two single ended trailing spurs off a main is perfectly normal. As is having two single ended facing spurs off the end of a line, where the long stem points back towards the rest of the line.

 What makes the Inglenook a puzzle more than a realistic operation is the limited length of all spurs and the switching lead.

(PK : emphasis as originally posted, not added)

(or said another way, an Inglenook could not ever be considered a "proto-nook" slice of a real-location
just because the modeller mentally accepts it and says it is so...)

In support of this, SteinJr posted the following pic,

noting that 

Quote:

 Any of the first three of these will be more realistic than an Inglenook
(PK: IE the 4th schematic shown above)

Now, I take STeinJr's P.o.V, but IMHO there's a lot more "tolerance" to play with than we might think...

Iain Rice has been noted as saying that "...a spur which can hold 2 and a half cars is no-more-useful (in mechanical operational terms) than a spur which can only hold 2 cars,
and significantly less useful than a spur which can hold 3 at a pinch..."

Consider that for a moment, and consider that the "half a car" excess length on model-form can be quite valuable in visually breaking-up the "obviously contrived truncated track length" appearance,
while not allowing any "cheating" as far as the "carspot capacity numbers" are concerned
(irrespective of whether the modeller is operating under Inglenook "game rules" or Proto-nook "prototype operation switchlist/guidelines")

Furthur, those extended "mainlines" shown in SteinJr's diagrams could well:
- run into hidden staging
(can't switch on trackage you can't see "from the front", while leveling the well-accepted "hidden staging" technique to represent "the rest of the railroad world")
- have a grade crossing which cannot be fouled during switching operations
- have a "blue flag" (or Red Stripe, see http://model-railroad-hobbyist.com/node/29805 ) enforcing a trackage-limit
- have some form of interlocking which cannot be fouled during local switching ops

or any number of other entirely-plausible prototype factors which effectively re-inforce the "limited track capacity" specs which make up a "nook-like" track array...

Guess what I'm bumping up against is,
(and I respectfully ask this as a serious question for those who stuggle with the concept of Inglenooks),

is the issue:
Option 1 - A mechanical problem : IE the truncated "no prototype spur/switchback is ever that short" track capacities

Option 2 - A visual problem : IE "The layout looks obviously contrived, the spurs are jammed hard-up against the edges and are obviously that-short because they have to be, not because the prototype says they need to be"

Option 3 - A "Operations headspace" problem : IE "the random selection of car and destination is simply not prototypical, cars have a defined reason why they are destined where..."

Hint: all of the 3 possible reasons have solutions,
many of which can still fit a HO "40' nominal unit length" nook in a 4x1...

Happy Modelling,
Aiming to understand all sides of the issues...,
Prof Klyzlr

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John Peterson

1: The short switching lead

What makes the Inglenook Shunting Puzzle a *puzzle* is the requirement that the switching lead can only hold the number of cars on the shorter spurs + a loco.  This is what complicates the switching, as many back and forth movements may be required to get a car in that back spot of the train/industry.

The prototype generally would have a much longer switching lead, so all the cars could be pulled if desired; and this makes the switching much easier (and more in line with the prototype I think).

I'll offer up an example:  East Hartford Connecticut (near the bottom of this page).

http://www.carendt.com/small-layout-scrapbook/page-73-may-2008/

This is about as close to a real life Inglenook as I've ever seen.  It could be built full scale as a 3-2-2 Inglenook; however, if built this way, it would not be possible to switch the transfer facility in the same manner as the prototype.  This is because the 3-2-2 Inglenook only allows a switching lead that will hold 2 cars + the locomotive; while the prototype could pull as many cars as the locomotive could handle onto the lead/main and simply shuffle them back into the spots/storage.

Another *difference* between the puzzle and *this* prototype would be along the lines that as all the cars are the same (box cars) they would not necessarily have to go to a specific spot.  However, there IS a very interesting note from the prototype that shows that because of inoperable doors, or perhaps loading considerations, a specific car MAY have to go to one side or the other ... it isn't like any car can go to any spot and there may be instances where a car has to be moved from one spot to another.  And of course if they have not completed unloading a car, it would have to be returned to the dock when the switching is done.

So ... I am of the opinion, that while an Inglenook Shunting Puzzle is first and foremost a *puzzle*; it could easily be turned into a very typical prototype industry by lengthening the switch lead.

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ctxmf74

while an Inglenook Shunting

Quote:

while an Inglenook Shunting Puzzle is first and foremost a *puzzle*; it could easily be turned into a very typical prototype industry by lengthening the switch lead.

I don't see any need to worry if a layout design element is an inglenook or anything else,it seems to make more sense to just fit in whatever track plan best suits our space and goals and build it? ......DaveB 

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John Peterson

Inglenook vs. Time Saver

Quote:

I don't see any need to worry if a layout design element is an inglenook or anything else,it seems to make more sense to just fit in whatever track plan best suits our space and goals and build it?

Well, yes.  Unless the question is which to build, an Inglenook or a Time Saver ...?  Some folks may want the *puzzle* ... the Inglenook has the option of being easily incorporated into a layout where it loses its "puzzle" constraints (imposed by the too short lead) and becomes a typical industry.

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Wendell1976

Car spots

Prof "The Professor" Klyzlr, one of the reasons why I am building a Inglenook layout is because of the car spotting potential just like what the real railroads experience. The Chicago Fork(your nice CB&Q layout), Fiddlestick Switch Job(FEC), and Burbank Branch(Espee, SP) layouts all have car spotting potential.
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Warflight

Inglenook?

Dumb question... probably... I know what a Timesaver looks like (it's in one of the track plan books I have) but, I haven't a clue what an Inglenook would look like. Any visuals?

UPDATE: Heh... never mind, just saw it.

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Wendell1976

Short switching lead on an Inglenook

Folks, I am treating the short switching lead on an Inglenook as if I am switching in a major city. I am make-believing that the reason why I only have a two-car plus locomotive capacity is because a grade crossing is nearby and according to city ordinance, I cannot block the street(railroad crossing). On Scot Osterweil's Industrial Switching Layout in the 2005 Model Railroad Planning magazine(named Highland Terminal on the http://www.carendt.com website), Track "N" has a capacity of 5 cars and Track "S" has a capacity of 6 cars. But Yard Leads "Y" and "X" only have capacities of 2 cars and 3 cars respectively. Osterweil's layout was based on industrial switching in New York City(New York Central Railroad).
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Wendell1976

What is a Inglenook layout?

Warflight, a Inglenook layout is a small yard-like trackplan(with only two turnouts) that was invented in the United Kingdom. Even though the Inglenook was started in the UK, a lot of examples of a Inglenook arrangement are found here in The States and in Canada. A Inglenook Sidings layout can be used for not only yard switching but for industrial car spotting(Proto-nook).
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lnxlnx

Dear Warflight   Just look at

Dear Warflight

Just look at the post above from the Prof which shows an inglenook track plan.

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Warflight

Thanks!

Thanks! Yeah, I missed that!

Hmmm... with the right amount of space, I can see doing a "tail chaser' layout with that on it for some extra flavour, and something more to do.

I wonder if there are examples in the Old West I can use? (not that it matters... my Old West will be "inspired", but not necessarily a history project)

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John Peterson

"I cannot block the street(railroad crossing)."

Quote:

 I cannot block the street(railroad crossing).

I think that in the real world, you will discover that this is not a true statement.  Yes, cities and states can make rules; however, if they try to enforce them on the railroads, it WILL go to court and the courts WILL rule that federal regulations override any local/state ordinances.  There seems to be a rule that the trains can't block a HIGHWAY for more than 5 minutes (varies) IF THEY ARE NOT MOVING ... but obviously, if they are switching out an industry, they are moving ...

Yes, the railroads make every reasonable attempt to minimize the inconvenience to the public; however, I somehow doubt they will turn a simple switch maneuver into an Inglenook puzzle just to keep from momentarily fouling a road.  It would be far easier to simply drive in, collect all the cars, back out to clear the crossing, allowing traffic to flow and then moving back in and spotting the cars and being done with it and on to the next job.

Perhaps I've gotten it wrong ... would love to hear from real railroaders ....

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Prof_Klyzlr

Railroads vs grade crossings: Fouling and standing-clear-of

Dear John, At the risk of repeating myself, Please Look at the previously posted links, esp for the Oregon City Switcher, the Chocolate, and LAs Stanton Branch... (the Googleearth images can be historical backtracked to see how the track arrangements came into being, The FOGcharts are personal guides from railroaders who actual ran the SP/UP Brooklyn Sub, and Jim Lincoln would be more than happy to provide blow by blow personal accounts of switching the Chocolate for CSX as a brakeman/conductor... honestly not sure what more / other info one would require?) NB that in some cases, the local can pull _forward_ to clear the crossing (IE the crossing is between the lead turnout and the switchlead), Which provides a worked example of how the "contrived track capacities" of a model can be visually and physically foiled while maintaining the mechanical and altogether prototypical track capacity maths... (remember Iain Rice's quote... "a spur which holds 2 1/2 cars is less useful (mechanically) than one which only holds 2 cars, and significantly less useful than one which holds 3 cars in a pinch".... And while he's right in mechanical terms, that half-a-car can be invaluable in Visual scene composition terms...) Happy modelling Aim to improve, Prof Klyzlr PS even if the issue of Fouling a grade crossing is related to how-long the crossing is actually blocked for, if the crew could perform their work at the nominated industry _without_ needing to impinge on the crossing at all (with attendant slowing to a stop, the brakeman having to hit the ground and flag /fusee the crossing, the train crawls across, and then repeat to push back, IE significant time elapsed, Google "NORAC rulebook" for the supporting evidence), wouldn't that be a(nother) plausible reason to treat the crossing as a "no go" capacity block?
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BOK

I think the real reason that

I think the real reason that railroaders don't like switching puzzles whether a time saver or inglenook is the frustration it causes in order to get a job done safely, quickly and effeciently.

I have switched as a real railroader whether conductor or engineer many "puzzle" switching industries and was ALWAYS relieved when it was over. As an experienced railroader I looked for the best way to accomplish a task with what tools I was given but if there was a way to do it better I would. For example, the inglenook which seems to be so popular with modelers in other parts of the world is is not liked here in the US. In the past many of the examples sited for current operations are a result of the removal of additional, helpful trackage like runarounds which many fool hardy large railroads removed in order to save a few bucks. Those who made the decisions in upper managaement rarely thought about the consequences of their actions by those who lost flexibility in performing operations. While it might save a few bucks on paper it often requires more time and hence additional expense to accomplish a task.

If I were going to switch an inglenook type operation which is nothing more than a pair of spurs and little head room I would call the customers to see how their requirements lined up with what I had to bring them.Then I would line the cars in correct order before arriving at the industries so my operations would merely be spot and pull. I would also use "gravity drops" if possible to get cars on one side or the other of the engine rather than making a lot of long, dumb shoves. Shoves are not fun to ride, as they are dangerous and unsafe unless you use a caboose/shoving platform.

Nope, for my railroads whether prototype or model they include runarounds, wyes and balloon tracks to make operations safer, more enjoyable and satisfying. 

Barry

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