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The car forwarding system I've made is nothing new, but I thought I'd show it any way to make sure I haven't missed anything important. If I have please let me know!

I know car cards and pockets can be bought from various places, but I wanted ones that were a little bigger than what I've seen. So I bought a box of those book pockets libraries used to put inside book covers for check out, and use those for my car pockets. 

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Hopper cars don't have any forwarding instructions on them, because they flow in a constant cycle: Mine to assembly yard, to division point yard, and back again in reverse order.

I have various kinds of two sided waybills as seen in the next picture...

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Here's the back side of the same cards...

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The middle card's back is blank because once a loaded car is delivered to the destination industry, it moves according to the empty instructions printed on the car pocket. Such empties may be confiscated however and moved to an industry (same or different) that has sent in a car request to the railroad shipping clerks for an empty to be loaded. In that case the delivery waybill is put in the car pocket, and the car is switched accordingly.

I know that some systems have waybill cards with 4 different destinations on them, and the card is just flipped one way or another as the car moves around. But I wanted to have a little fun looking for empties on the system and assigning waybills to those empties, just like a freight clerk might of done in years gone by. I also wanted empties to be handled with return destinations back to the originating railroad as done in real life, without the need for a card in the pocket. 

In addition to the waybills, I do have a few bad order cards that will be placed randomly in car pockets at various times just to mix things up. Here's one example:

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As I was getting ready to write this blog post, I had some new ideas for engines and cabooses. I didn't have the chance to print any of those cards up yet, but here's an idea of what info they will include.

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The card on the left is for the Tubs Holler Coal Hustler - a local switching train. It indicates to the yard master which direction the train leaves the assembly yard, and from which direction it will return. It also indicates which end of the train the caboose is to be tacked on prior to departure. The engine(s) assigned to the train are indicated by the card placed in the "train" pocket.

The caboose pocket will be added to the other car pockets that make up the train, and indicates who the conductor for this particular train will be. Depending on how many people are operating the layout at any given time, the conductor may or may not be the same as the operating engineer for the train. 

Since this is my first stab at a car forwarding system, I'd really appreciate comments from those who have used such a system before. Thanks!

Paul Krentz

Free-lancing a fictitious portion of the N&W Pocahontas "Pokey" District

Paul Krentz

Free-lancing a portion of the N&W Pocahontas "Pokey" District

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splitrock323

Great start

Interesting take on car cards. So your coal cars move in blocks of 6? Will they have one waybill for the 6 car cards?   Might be confusing unless the six cars are semi-permanently coupled. 

I like the idea of having fun hunting down empties and assigning them duties. Acting as a freight agent is a lost art in most operations.

The bad order car card is a nice touch. You might want to have the cars go to Eckman RIP track instead of all the way to Bluefield. Especially if just and air hose. Most cars are moved very little if a defect is found that can not be fixed by a crew member. A air hose can be fixed by anyone, a broken air pipe behind the angle cock will need the mechanics at the RIP tracks. Keep those RIP tracks in Eckman busy. That's a great industry that car receive ANY type of car. Only an interchange track can match it. 

My wife approves of the Van Lear coal mine. Loretta Lynn is her favorite singer. 

Thomas W. Gasior MMR

Modeling northern Minnesota iron ore line in HO.

YouTube: Splitrock323      Facebook: The Splitrock Mining Company layout

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pldvdk

Ooops!

Thomas,

You're right about the R.I.P. track. I goofed. I used to call my yard Bluefield, but later changed the name to Eckman to better represent an assembly yard, which is how my yard will operate. This Bad Order card was made before the name change, and I didn't notice the error until now when you pointed it out. Thanks!

As to the block moves of coal hoppers. I'm not planning on keeping the hoppers in blocks of 6. When an order comes in from the mine for 6 empty hoppers, the yard crew will just grab any 6 empty hoppers they can find in the yard and assemble them together headed for the mine. I decided to use the block routing for the mines so I didn't have to stick waybills in each hopper's car pocket. 

I kind of presumed the loaded 6 hoppers would be going to the same shipping destination, but you've got me thinking that I might want to change that. In that case I would have 6 car pockets with the block delivery waybill in the first empty hopper car pocket. Once the hoppers are loaded, then I could put shipping waybills in each pocket to have the hoppers head in different directions. There's really only two destinations for loaded hoppers to go though. Either eastbound or westbound out of Eckman yard. So maybe shipping waybills for each car wouldn't really be needed. I can see I'll have to do some more thinking on this aspect. 

Glad to hear your wife approves of the coal mine name. I like Loretta Lynn too. I needed a name for a coal mine on my last layout and was listening to country music when "Coal Miners Daughter" came on, and you guessed it, the mine was instantly dubbed "Van Lear Coal Mine". 

Paul Krentz

Free-lancing a portion of the N&W Pocahontas "Pokey" District

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