Some more info..
Thank you guys so far on the ideas, some do have the chance on making it in to that spot.
Now I was asked these questions, so I will calify here and add some more info.
My answers will be in bold...
I have a few questions to clarify your concept.
Your trackplan is a loop with a yard on the tail of a wye.
Your concept is the end of a subdivision, with a branch connecting to the next subdivision. On your plan, what is the "subdivision", the "branch", the "next subdivision"?
The yard in the plan is the division point between the two Subs, if you will. divide the yard in half and that is where the one sub ends, and the other begins. Now being that I do not have the room to go with 2 levels, the waterloo sub (which is featured more here) will just end up repeating back rather then end where is should in a yard at the end of this part of the line.
How do you envision running trains? How many trains? Where will they originate, where will they terminate?
There is to be a passenger car using RDC Budd cars, a couple of small freight trains, a train coming into the yard off the McWhirter Sub, and the train up in the Quarry. Most of these trains will orginate out of the yard that is there now in the plan. I would, if having the room, have done point to point with two yards-as you can tell that won't happen. So again they will start and finish in the same yard
Do you have any staging or is the yard your staging? If I ship a car from an industry in the orange box to Texas, where does it "leave" your layout? If your yard is staging you might want to redesign it to support more staging.
All my staging is in the yard in my plan, I would like to have perhaps hidden storage, but location is a factor. All trains leave the yard that is in the plan. How many more tracks should I include if expanding it?
If your switching yard is your staging yard, then you might want an industry that uses closed cars (boxcars, covered hoppers, tank cars) so that shuffling of loads in and out of open top cars wouldn't be required.
This was my thought too
Since your railroad is freelanced, my question would be what kind of cars do you want to model? If you don't like working with tank cars then pick an industry that minimizes their use. If you really like reefers, then put in an industry that deals with perishables. If you like shorty covered hoppers go for something with cement or sand.
Since they are modern cars, I am not fussy about what I will be running, as long as it current and runs on what radius I am using. I have one industry that will be dealing with food/persihables, a small quarry, a salvage yard, a mine site, and a small retail lumber area. So i will have tank cars and other cars too, covered hoppers for sand will be used in my quarry.
I had thought about doing a locomotive plant too, but part of my current building will be doing the upgrading work on that, so I still have to fine tune that area. The other option would be to use the storage yard are and increase it size and move the engine facility form the yard to the bigger area-i just wanted to keep an engine maint. facility in the yard.
If anyone has suggestions on moving some things around too, I am open to changes, since I have been working on this for a while now-the original had a transfer yard in it, but I already have two places that deal with transfers further up the line.