I am working on design proposals for a new layout for a 'workshop' in our detached garage. I have two basic designs to review for advice/critique. I will present "Plan A" in this message thread.
Starting with John Armstrong's 'Givens/Druthers'.
Givens
- The room is an air conditioned 24’x32’ "workshop" in a detached garage
- 9’4" ceiling
- Concrete foundation/floor (install carpet tiles?)
- Concrete block 3 walls (24'x32'x24'), Wood stud/drywall 4th wall (32')
- HO gauge
- DCC Controlled
Druthers
- Long mainline run
- Division Point yard (freight classification, passenger terminal, steam and diesel service, turntable and roundhouse for 4-8-8-4 locomotives)
- Large steam locomotives and passenger cars must operate reliably
- 32" minimum radius on mainline
- One major town/city + additional smaller towns/industries
- Continuous operation possible (using automated return loop turnouts)
- Walk along design
- 36" minimum aisle width
- Some mountainous terrain, canyon walls with bridges/trestles
- Union Pacific (I already own 40+ DCC Union Pacific locomotives)
- Freelance Railroad (I own 10+ Undecorated DCC steam locomotives)
- Peco code 83 turnouts/track, All mainline turnouts are #8 (except for industry service)
I enjoy all aspects of building:
- Benchwork
- Laying track
- Electrical
- Structure building
- Scenery
I am a Model Rail-fan and Photography nut
I like watching trains run
Not currently into operations. Not sure if I will ever get into operations.
I am fairly proficient at bench-work building, electrical, etc and I own all the tools required to build the infrastructure for a layout of this size.
I have not gotten to the detail design stage of placing industries/etc that the railroad will service.
This first layout proposal is a 'mushroom' design with three levels. It is basically a loop to loop design with a single track mainline run from the lower return loop to the upper return loop being 430 feet long. Let's assume that it's a freelance rendition of the Union Pacific line between Pocatello and Butte. The fictional ‘Armadillo & Butte RR' shares track rights with the UP.
The lower level is primarily at 42" elevation. A branch-line services the track-side industries of 'Pocatello'. The mainline has a hidden return loop under Pocatello. The mainline passes through the UP Division yard and other track-side industries as it heads 'North'. North is Up and South is down.
A 34" radius helix connects the lower and middle levels (1.885% grade).
The middle level starts at 62" elevation and stays at 62" for about half the level and then it starts climbing around the outside wall at a 1.532% grade from 62" to 75" elevation. The bench-work edge will remain level during this climb to enhance the appearance of a 'climb'. There will be multiple bridges/trestles along this section.
The top level is at 75"-84" elevation. The top level begins by crossing the aisle at an elevation of 75" (rail height). This should provide enough clearance for most people to walk under without hitting their heads. The top level is viewed from 'inside the mushroom'. There will be steps up to a 32" high platform inside the mushroom. This means that the effective elevation of the track on the upper level will be 46"-52".
The top level continues to climb at about a 1.2% grade until it reaches the mainline summit at 82". The mainline starts descending and enters the hidden return loop. A branch line continues climbing to 84" to support track-side industries in 'Butte' and the service facilities of the "Armadillo & Butte" RR company.
"Pros" of this design
- It addresses every one of my 'Druthers'.
"Cons" of this design
- There are few 'staging' tracks (3 staging tracks in both the lower and upper return loops).
- This are no 'off' layout storage tracks. The only potential pseudo storage tracks are in the main yard.
- It has a long helix (86 feet) to get between the lower and middle levels.
- The mushroom design will require some actual "engineering" of the structure to build.
- My layout build thread -