Start with a couple of shelves and add water...
Thanks Russ. I've been formulating some concepts for what goes where (no actual track, but a basis for operations), and things are shaping up. However, I would like to include Mojave, and this would mean a triple-deck design. The SF Valley would be on the lower deck, with the main coming out of staging from Burbank Jct, and then follow the outside walls to Sylmar. A center peninsula might allow me to include a North Hollywood and Van Nuys spur for various items and the GM plant, and the route to Sylmar would provide avocados, boxes, and stuff from Bendix.
At Sylmar, the route would jump through a tunnel and helix to the next level at Newhall, and continue along a second wall to Saugus where citrus could come from Filmore. From Saugus, the line would make a long, lazy climb to the 3rd deck via one wall and the center peninsula and come into Palmdale. The route from Palmdale to Mojave would follow the outside walls, and then enter staging on the center peninsula (above Soldedad Canyon). Most of the action on the top deck would be at Mojave, with ATSF sneaking-in from behind a backdrop (from Barstow), and trains from the Lone Pine branch coming from the main upper staging area (on their own track, however).
There's a small 5' x 10' pocket on one side of the room where a "mole" operator could work cars from the Mojave airfield. However, there's no place for a suitable duckunder, but I could provide an extra exterior door for entering and exiting. (The building will be modified anyway just for the layout, so no worries adding extra doors and things). The run-around outside to a pocket on the layout isn't very convenient, but I don't envision much work going on there anyway. It's not all that important considering there's plenty to do in the valley on the lower level.
The room size is slightly larger than 21' x 24', which gives just enough room for 42" aisles and 24" shelves. The peninsula should be large enough to allow 10 or so tracks in a race track arrangement for staging above and below the layout. I'm not quite sure if a 3rd deck is possible though, so any input on deck height would be greatly appreciated. If I keep the lower deck at 38", the second deck at 53", and the top at 65", this gives me a rail top to rail top separation of 15" between lower and the second deck, and 12" between deck 2 and deck 3. I'm 6'-4", so the bottom deck would be at my belt line, the second deck at roughly chest level, and 65" just below my chin on the top deck.
I haven't yet calculated grades, but the only real concern is Soldedad Canyon, as everything else is more or less flat on the outside shelves. If Soledad were limited to a one-time-back-and-forth "nolix" on one wall, the grad would be about 2%. With the tracks extending into the peninsula, the grade should be considerably less, possibly in the 1.25~1.5% range (still a nolix, just stretched).
My ideas above would be to start modeling only two walls representing Newhall and Saugus using some temporary modules, and then test shelf height deck separation. A second phase would be the San Fernando and Sylmar shelves directly below, and together these two areas might be all I need. Open staging could exist along the 24' wall on both levels, and both modeled areas I believe are enough to keep me busy for a couple of years, and if I get an itch to expand, at least I have the "big plan" thought out so I would have to guess at what goes where. Essentially, the entire early sections would be a big "U". Also, except for the Fillmore connection at Saugus, the track in these areas didn't change much, so I can fiddle with both steam and diesel to see which one holds most interest. I might also find another area to model all together, or reduce my plans to a smaller pike.
Adjusting a couple of shelves is a whole lot easier than ripping out a room full of benchwork should I have any regrets later. I'll draw up the Newhall/Saugus concept and post some images...
Cheers!
Marc