+1 for exhibitions
Dear MRHers,
Quote:
a question that is key to the success of a home- or club-based large model railroad- do you have the crews available to run it the way you want to?
There is a lot more to this ... recruitment can be a pretty involved topic,
Exhibition layouts are equally impacted by this question, arguably more-so given:
- Operating the layout at an event may require significant "on the road" and "shared accomodation" co-existence of crewmembers 24-hrs/day for 2/3/4 days at a stretch
(Interpersonal relations between crew members can make or break a show weekend....)
- The "Op crew makeup" can be critical, selection of crewmembers whose "area of model RRing expertise" nicely dovetail together help maintain and assure "the layout can survive whatever may happen"...
- The "Op crew makeup" also covers roles including
"Crowd Interaction/layout-frontsperson" (aka the "Face", for those who remember the A-Team),
"Backstage crew (keep the show rolling, inc "incident response" and "break/fix" on-the-fly)",
"Layout Knowledgebase Guru (deep-dive knowledge of both the "theme"/prototype shown, and the model-design/build techniques used to achieve the desired results)
"Team logistics (care and feeding of the crew)"
"Layout logistics (loading and road-captain)"
"Layout relations (working with the Exhibition Hosting organisation, taking future show bookings, etc)"
More in-alignment with what I guess most people would consider "op the way you expect the layout to be op'd",
I've canvassed my show-crew for their thoughts on various animations, methods of operation, and user-intrefacing before. Often these discussions act as really-useful "brain storming" and "sanity checking" of the design as I see it in-my-minds-eye...
...but equally it can torpedo ideas which I think would materially enhance the overall presentation...
EG when I floated the idea of an animated Logging-winch (High-lead yarder) scene on "Nine Mile",
the response from the crew was universal, and clearly unambiguous...
"...sounds like a great idea, but if it requires any degree of babysitting or molly-coldling,
then fully understand that the animation will only be operable when you,
(IE me, the designer/builder of said animation),
are on-stand to run it..."
While I thought I'd designed and built it rugged and "automatic enough" that it would not need babysitting or molly-coldling, (Inc a "slap to stop" emergency button),
that response from my crew really set me back on my heels a bit,
prompted me to go back-to-the-drawing-board, and make extra-sure that all of my design and assumptions would hold-up like I initially thought...
Happy Modelling,
Aim to Improve,
Prof Klyzlr
PS before anyone gets the idea that "ops at exhibitions are all just circle-work and automated shuttle-routes",
it's entirely possible to build and run an exhibition layout to actual zero-time-compression prototype train running, arguably the most notable local example was the HO scale 30+ foot-long "Beyond Bulliac".
This layout was not afraid to pull a container train onscene, drape it accross the layout with both ends out-of-sight, and leave it parked there fouling the modelled grade-crossing
(with horrendous 8-bit "crossing bell" sound module incessantly dinging-away),
for over 90 real-time minutes,
"...because on the day being modelled, that's exactly what Superfreghter #nnn did..."
...how such "ultra prototypical operation", on a layout set at 54+" track-height,
was recieved by various demographic segments of the 3-day exhibition crowd is still debated to this day,
the hardcore "train people" who modelled the prototype-in-question lost their minds at the accuracy and emulation-of-prototype...
...the "general public" punters, esp the family-visitors, tended to miss the subtlety of the presentation,
and instead turned 180-degrees in the aisle to stay glued to the triple-gauge logging-layout I was crewing,,,
(with scale-speed, but many and constant train-movements visible at any given moment.... ).