Trainguy55

Here is my latest idea-

California/Nevada desert shortline, late 1950's steam

Preferences,

Single operator

Continuous running

2% - 2.5% grade

Opportunities for switching

Tunnel - for my grandson

Any suggestions?

 

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blindog10

Reach

Have you given any thought to how your are going to reach those tracks in the upper corners?  I see lots of bad words in your future.

24 inches is about the maximum practical reach for most of us, especially if you are trying to work on something.

Scott Chatfield

Reply 0
blindog10

Beyond the trainroom

And where is the connection to the "rest of the world"?

Also, switchbacks within switching areas give me hives.

Scott Chatfield

Reply 0
Neil Erickson NeilEr

Couple of thoughts

mage(1).jpeg 
 

First consider another passing siding between the two (4) elevation points. Second, move the siding away from the aisle and put the industrial spurs in the turn back loop. You’ll be glad to have some room for structures and the track will flow better. Speaking of which, cut out half of the spurs and use multiple spots at industries rather than multiple tracks - makes for more interesting switching and realistic layout.

My two cents (at the rate of inflation these will be obsolete!).

Neil Erickson, Hawai’i 

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Reply 0
dark2star

Access and taking smaller bites

Hi,

the track plan is really nice!

However, I do agree with the previous comment about access and reach.

My suggestions:

  • connect the branch (at the top of the plan) to the yard around the upper loop (the one at the peninsula). Use the extra distance to rise further above the main line, so the branch scene can be above the main line scene
  • use the extra height of the branch to move the main line scene back to the wall (probably even partially below)
  • move the yard above the aisle up towards the upper wall (should gain you up to four inches)
  • pull both yard throats outwards to make the yard a bit longer (again, just a few inches)
  • extend the tunnel a bit further towards the yard (which allows you to move it closer to the window)
  • use the space gained by extending the tunnel to extend the aisle just a little
  • think about an access to the inside of the upper return loop - especially with the short wall that seems to be the most critical spot

Most of these are more about moving the track a bit. Nothing big really.

The other thing I'd like to encourage you, think about splitting the layout into sections. This is not so much about building a modular layout, but rather than taking smaller bites. Pick a corner of the layout and focus your effort on that. Once you're happy with it, move along to the next corner. Even with my small layout, I find it more rewarding to focus on a (very small) area at one time. Just more visible progress faster

Go for it!

Reply 0
David Husman dave1905

Plan

Scale?  HO, N, On30?

Reach is a big issue.  You will want to maintain reasonable access to the window for cleaning, opening, etc.  As you improve reach, you will gain aisle space, a good thing.

The idea of extending the branch is a good one, and can have two purposes, longer run at same grade to gain more elevation or longer run to same elevation to reduce grade.  One caveat is that you will have to shove the train up the branch to the spurs.  One suggestion is to put one "extra" track or make the spurs about twice as long as the number of spots at the top of the branch.  If you are going to switch it, you will need someplace to set the pulls over in order to spot the inbounds.  I would add a storage/yard track at the yard to hold some cars while switching around.

Since you are intending to have steam, in the 1950's, you might want to consider a small turntable and a track for inbound coal and sand.  Maybe a one stall engine house.  Its a desert, you really don't need to keep anything out of the rain much.  This is an odd situation, most people who model shortlines in the diesel era put in these big engine facilities and don't need them, you didn't include them and ironically could actually use them.

Buy a couple switches and photocopy them or download and print out some switch templates and play around, even on the floor, with positioning switches in the switching areas. In HO the switches are going to eat up waaay more room than you have drawn them.  In N you might get away with what you've drawn.

Also give some consideration to what industries you want, the crow's foot in the lower left looks like you are maximizing the space, but if you want a specific plant it might not match the track layout at all.  You also might want to think about that scene.  The switch is in a "steep" grade coming around a curve.  It can only be switched by a train coming up grade.  If you stop, uncouple from the train and go into the industrial area, when you get back, the rear of your train will be in front of the window.  You might want to move the bridge  to the right of the lower main (better scenic possibilities too).  Then put the switch  to the industrial area just  before the curve.  That way you can flatten the grade at the top of the reverse loop and it will be less likely to have a run away.  That will make the blob 2-3 in wider, and narrow the aisle but you can easily give up 6" to a foot of the bench on the other side.  That also gains you room in the industrial tracks because it allow you to move the first "industry switch up near where the "main track" switch is now, an extra 6-12".

If you move the bridge to the other side of the lower main, that allows you to run a canyon diagonally into the corner.  The lower main pierces the canyon wall at right angles and then the upper main crosses the canyon.  With the current arrangement, if you extend the canyon under the bridge back into the scene you run into the situation where the canyon runs into the tunnel portal.  In the front of the scene you want the scenery to be below the track, but in the back of the scene you wan the scenery to be above the track.  Having the same scenery be both above and below the track is difficult to do.

Dave Husman

Visit my website :  https://wnbranch.com/

Blog index:  Dave Husman Blog Index

Reply 0
ctxmf74

Aisles?

Can you tunnel thru that short wall next to the door?   If so then you could gain some aisle space by running around the walls in a twice around plan instead of those sharp turnback curves. It would require a lift out or lift up section across the door ut once inside you'd have a nice space to enjoy. When I think desert railroading in the 1950's the SP Lone pine branch comes to mind and it even had a tunnel  :> ) From the main line out to Lone pine could be modeled in that space relatively well.....DaveB

Reply 0
Don Mitchell donm

Draw to scale

First step in adjusting your plan is to draw the turnouts to scale.   Very doubtful all of those planned are going to fit as shown, especially those in the lower left corner.

Concur with others that reach is too far is some locations.   Also believe that a 21" aisle is too small.  Depending on layout height vs. physique, it may require moving sideways or require raising arms above shoulders to negotiate.

Don Mitchell

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Reply 0
AlexW

Depth, turnouts

As others have mentioned, your benchwork is way too deep, and your aisles are too small. There are a zillion different opinions on the minimum aisle size, but in the US, 36" seems to be a decent size, you can go a bit smaller, but it gets cozy fast with US-sized operators.

What are all those sidings? There are too many of them. Turnouts take a lot of time and money to put in place, so instead of packing the layout with a bunch of short sidings, I'd recommend trying to make a few longer, and more purposeful sidings. For operations, you'd need somewhere for the trains to come from and go, i.e. a cassette or staging yard, and you can even put multiple industries on one siding to create a lot more operational potential with fewer turnouts. Also try and have sidings and turnouts closer to the aisle so that you can access them while operating. Even if you have electrically controlled switches, you still have to uncouple cars when spotting them.

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Modeling the modern era freelanced G&W Connecticut Northern

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