Standard shift?
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That being said you needed to change crews after a standard shift so keep that in mind,
Standard shift?
Railroad crews could work 16 hours up until the mid 1970's, then it ratcheted down to 14 and then then 2 years later 12 hours, where it is now. They would work as long as it took to get there, or as long as they could, up to their hours of service. The only train crews with a "standard shift" were yard crews.
The majority of railroad crews are road crews. They have no standard shift. They are called to work when the train is ready, they work as long as it takes, up to the hours of service, get their rest, then do it it again. It can be a grueling lifestyle.
Suggested reading : "Set Up Running" by John Orr
If a crew took less than 8 hours to to run 73 miles across the New River Sub, the dispatchers would most likely double the crew back if there was train ready. Very common on short crew districts.
As time went on, those short crew districts got combined into "interdivisional runs" and the crews would run through crew change. Ft Worth to Houston, Longview, TX to Houston, Ft Worth to Longview, TX, were all two crew districts and were combined into one district in the 1990's.
The "costs" with crews aren't in how long they work. Its the "arbitraries", "held away from home terminal" and "deadhead" that rack up the dollars.
Arbitraries are additional penalty payments for extra work or work done outside the scope the crew's agreement. If they have to lace the air on a cut of cars they pick up they get an extra payment. If they ask the dispatcher to stop and eat lunch and the dispatcher tells them no, then they might get an extra 20" pay. If they are delayed more than so many minutes leaving their initial terminal (e.g. 90") they an extra payment for initial terminal delay, if they they are delayed more than so many minutes from arriving the final terminal until they get tied up, they get final terminal delay. If they set out more than some threshold (three places) they get paid at the local rate. There are hundreds of different payments and penalties that depend on the individual labor agreements. Not all of them are everywhere and the payments may vary. On certain parts of the T&P, the caboose had to have a broom and a stretcher. On one of my territories, the crew got an extra half day's pay if I told them (as trainmaster) to wye their engine. In variably, at least once a week for the first year I was there they would ask if they should wye their engine, hoping I would say yes.
Held away from home terminal is a penalty payment for not using a crew at the away from home terminal in a timely manner. Crews have a "home terminal". That is the location they start from and that's normally where the extra board is. They are called on a train and run to the next crew change. That is their "away from home terminal" (AFHT). Once they tie up for rest at the away from home terminal, a clock starts. They nominally get 8 hours rest and then 8 hours later, if they haven't been called back out on a train going back to the home terminal, they get a "held away from home terminal" payment (HAHT) of a basic day, pro rated on an hourly basis until they are called, or up to 8 hours. Then the clock resets, there is another 16 hours unpaid and then they get more HAHT.
If you have an imbalance of crews, more trains in one direction than the other, which is the normal way a railroad operates, crews have to be moved around to have enough RESTED crews on either end of the crew district. If I have too many crews on one end, then it will take too long for those crews to be called on a train coming back, then I will end up paying HAHT. If I send some of the crews back to the home terminal, then I "deadhead" them and pay them a basic day to ride back to the home terminal (by freight train, passenger train, bus, in a van, in a taxi, even by plane). If I need crews at the away from home terminal, then I have to deadhead them to the AFHT, but that starts the HAHT clock, so if I don't use them in a timely manner then I end up paying both a deadhead and HAHT. Even worse is if I miscalculate, deadhead a crew in one direction, then traffic changes (trains get annulled or delayed) then I have to deadhead them back, worst worst case is dead head them, not use them long enough to get HAHT then dead head them back. By the time they got home they would have received 3 days pay and never turned a wheel.
Bottom line. Worrying about whether the crew district is 100 miles or 120 miles is more or less irrelevant, it is what it is, the railroad has relatively no control over terrain and geography. The stuff the railroad is worried about and where the big money is, is all the OTHER payments they have to make with the crew (which model railroads typically ignore). Having a through freight crew do local work is something a railroad would be more concerned about. And I am NOT suggesting that anybody should start modeling crew balancing. Had to worry about that professionally for a quarter century, its not fun.