Container Terminal Zone
Container Terminal Zone
We will look at this area first, since that is the order I took it in, and it is likely more 'developed' in my mind at this time.
Since my container yard is relatively short (only partial length of the peninsula) I figured I needed at minimum 2 tracks of length running under the loading/unloading cranes to get a decent amount of container action in the scene.
Yes, I realize that this is not prototypical, but I was heavily influenced by these 2 images,..
I had used this same 2 track configuration on my upper west coast container yard, but with the 2 tracks spaced apart to the outer edges of the space under the cranes. The truck/trailers up there can run down the central strip of concrete between the 2 outer tracks to gather, or drop off their containers, to be handled by the train loading/unloading cranes.
I was unsure of exactly how I wanted to space those 2 tracks down in this yard? Then I got to thinking, what if I went ahead and installed 3 tracks, with the option to chose later which combination of 2 tracks I might make use of in the future.? Wait a minute, aren't these tracks under the cranes paved flush with concrete so the tires of the cranes can roll over them? ...Of course, so why not lay down that 3rd container track under the cranes, such that the option exist to use any 2 of the 3 tracks. This might exist in real life as well? I'm pretty sure I want to go forward with this option of 3 container tracks that are buried flush with the concrete paving that the cranes and trucks can drive all around on.
Upper container yard with 2 tracks,...
Lower container yard with 3 tracks
NOTE: Those 3 tracks and their cranes are set inboard of the edge of the peninsula by another full track along that edge; 1) It keeps those train loading cranes away from the aisle traffic, and 2) it provides an escape / runaround track for locos that get stuck out at the end of the peninsula, once having pulled a train into this container area.
So next I had to provide turnouts to those 3 'container tracks'. I did this utilizing 2 dble-curved Peocs coupled to the dble slip switch., then another dbl-curve, and 2 long Y's. I played with various combinations of turnouts to arrive at this solution.
One particular aspect that made it more difficult to solve, was that I also wanted to be able to route a locomotive using that 'escape' track to jump back over to the broader radius track of those 2 tracks that are curving off to the left. Most of the steam engines (particularly the long ones) need to use that outer 24”-25” radius track to get to their turntable/roundhouse stowage. Most of the diesels can use that inner 22” radius curve to get back over to the freight yard.
If the primary mainline loco arrives pulling its load into the left most container track, then it could uncouple and back out onto that 24-25” r escape track WITHOUT having to proceed to the end of the peninsula,...so there may be good reason to bring long steam engines in on that container track, uncouple it and send it backwards to the turntable, then let a switcher type loco take over from there.
One other thought about that double slip at the entrance. If a train arrives that has misc cars interspersed in between container cars that need unloading, then those odd ball cars could be uncoupled and backed onto the other incoming track,..awaiting placement once the container cars are all handled?