Michael SD90

I'm wondering if anyone has made a hidden reverse loop to simulate an industrial area? 

A crew would switch out their drag in the yard, then head off to the reverse loop, then the next op session, the drag returns to the yard. It would add an entire industrial area to the layout, but wouldn't be modeled. 

I'm thinking of doing this on my layout. 

   

 

Michael 

We don't stop playing because we grow old, we grow old because we stop playing.

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Prof_Klyzlr

Yes...but...

Dear ??? (SD90),

Sure, a "staging balloon loop" could certainly work as described...
(you might even consider using a "one way turnout" loop as shown here

...however, many modellers find the actual switching of industrial spurs fun,
and the room required for even a "ultra minimum radii" balloon-loop could well hold an _actual_ fun switching area...
(If the idea is that "the balloon loop simulates the industrial park in less-space",
it might not actually end up being as much of  a space-saving as one might first think...)

Happy Modelling,
Aim to Improve,
Prof Klyzlr

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Ken Rice

No loop needed.

For an industrial area it wouldn’t be unprototypical to not have a runaround available, so the train might come back out with the engine on the same end it went it with.  So you don’t even necessarily need the loop.

I’m doing basically the reverse.  I have a single track leading into the industrial area that will be my entire layout.  The end the connects to the main line and the entire rest of the railroad is off scene.

I guess it all depends on your personal preferences which end of the industrial area lead you think the operating interest lies on 

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David Husman dave1905

Staging

A loop is a large footprint, you can do almost the same thing with a couple staging tracks.  You can even restage between sessions by shoving the cut out of staging track #1 and putting it on the cut in staging track #2, then shove staging track #1 back in.  Next session run inbound into track #2 and put the engine on staging track #1.  That rotates cuts by a session at the cost of moving some cars around between sessions.

Dave Husman

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mecovey

One way turnout

Prof Klyzlr, thanks for your excellent instructions  http://www.geocities.ws/loggingloco1/dctramway/points.htm on how to construct a one way turnout. I have a large grain terminal that utilizes a number of spring switches that work most of the time. However they require constant fiddling to keep the tension correct or remove a stray bit of ballast or whatever. Like you, I wanted foolproof operation. Thanks again. 

20Avatar.jpg 

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Prof_Klyzlr

Single track/spur staging

Dear MRHers, I totally take Ken and Dave's points that a simple staging spur would work as a "offstage location". Indeed, that one half of the job would require a "shove" means you could justify the use of a "shove platform" or even a recognizable caboose... However, reading between the lines of the OP, if the desired "primary role" of the layout is as the "class yard switch crew", Then having a balloon/return-loop that you can "send the local on it's way", And have it automatically "come back to you, without any manual intervention required, at some later point-in-time", holds some logical appeal... IIRC, I've seen a number of smaller solo-operator UK layouts use the "scene" as the "staging yard", The primary role of the operator is to "build the departing train" in the modelled class yard, then "send it on-its-way" offstage, Where it boomerangs-back inbound as "the next arriving train", Ready to be broken-down, and the cycle repeats anew.... ...where there is not room for a full balloon loop, things like train cassettes and turntables come into play, but they also then suffer the "need manual intervention, not Automatic Boomerang" issue... (Anyone remember Ben Kings "Timber City and NorthWestern"?) Happy Modelling, Aim to Improve, Prof Klyzlr
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Michael SD90

Thank you

Thanks for your comments, I do have 3 existing industrial areas already, in addition to an auto compound (takes 14 autos on 2 tracks), an IMS terminal (takes 20 cars on 2 tracks) and a large industrial complex (takes 34 cars). In all, there are close to 100 cars at industrial spots, I'm just looking for more ideas as I'm just about out of room. I love operations, and I'm always looking for new ideas.

Michael Good.

 

Michael 

We don't stop playing because we grow old, we grow old because we stop playing.

Reply 0
Michael SD90

Maybe

Maybe I don't need a reverse loop, a hidden straight track would be 6' long, enough to hold a switcher job, not to mention much easier to build and no auto reverse module to buy!

 

Michael 

We don't stop playing because we grow old, we grow old because we stop playing.

Reply 0
ctxmf74

"I'm wondering if anyone has

Quote:

"I'm wondering if anyone has made a hidden reverse loop to simulate an industrial area?"

   Many folks have used off scene industries in some form. Hidden reverse loops or staging tracks of other configurations could be used to simulate off scene industries. The cars could be blocked in the correct order for the various industries then shoved off stage to get picked up next session. It would be a way to add more operations without much extra construction. If you had multiple staging tracks one of them could be defined as the industrial lead and the rest saved for other purposes. I have a visible yard that serves as multiple destinations and locations on my layout, it's purpose depends on what railroad's train is going or coming and from or to what direction......DaveB

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