80% of my mainline concept for my Tehachapi layout
Most of this is still on paper. I have the room done with air conditioning, insulation and lighting. The lower staging is paid for all the turnouts including a "8 double crossover" has been completed (fastracks) etc...
Really I am just trying to get a feel and a gauge for this project and what some people might think. This is a mountain layout there is very little switching to be done except for Edison agriculture and the cement plant at Monolith. But as it is just me working and running the trains this will be enough to keep me interested. The mainpoint of the layout is just trying to get several trains over the hill as efficiently as possible.
There is a last level that is not seen here it is the Tehachapi (town), Monolith Cement and Barstow Staging.
Any suggestions, comments or questions in regard to this project would be greatly appreciated.
Jim (Chesticus)




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No body will ever see the
No body will ever see the Tehachapi loop as it completely covers the Isle wall to wall unless it's in a different room or is this more than one plan?
Dan
Rio Grande Dan
How many decks is this layout?
I think you're going to have major deck separation issues with this design. What are their elevations?
It seems a bit strange having San Francisco staging on a Tehachapi loop layout. Maybe LA would be a little less geographically disjoint?
I can't seem to understand how the trains get to the actual loop. Perhaps a little more explanation would help?
Best regards,
Charlie Comstock
Editor, Model Railroad Hobbyist magazine
no offence, BUT.....
your plan makes no sence, San Francisco is a LONG way from Bakersfield (about 280 miles by car).
I would run the trains from Bakersfield, head past the general store into the horseshoe at Caliente, going through the town and station of Tehachapi and past the ONLY real industry at Monolith through to Mojave. Mojave is about 60 miles from Bakersfield, and Walong is just about half way, and Tehachapi is 7 miles from the loop.
There is some real neat opperations going over the pass, from helpers to engine hops. You can really model from the mid 80's to the mid 00's with out really having issues since the loop ranch and the Calente store/post office really have not changed much.
Too ambitious?
So, is un-drawn Tehachapi, etc. (with east-end staging?) section in another room? How does one get from one room to another and follow a train?
Could be too-much layout for one guy. And operating alone, how are you going to manage multiple trains simultaneously?
I wonder how the layout would work scenically, given the probably-short distance between deck levels.
Mark Pierce
I think I got it...
I think I see how the layout flows. Coming up from staging the trains move clockwise: Bakersfield - Edson- Sandcut - Bena then up the helix to limon. The upper deck goes, again clockwise, limon - Caliente - horseshoe curve thence into a tunnel to the adjacent room/space and pops out on the far side to enter the loop then exit on the near side back towards the main room. Whats unclear to me is where it goes after that.
I don't think its a bad design at all, maybe some tweaks here the there. I'd be hesitent about the long stretch of hidden track going to the loop. Its not the worst idea just that if you have a dereailment it'll be a bear gaining access to the train. Even though its technically a triple decked layout deck height should be normal for the upper and middle decks as I'm assuming the lower deck is staging which, assuming it's not active staging, the height for lower deck is of less importance (IMO).
As for operating by yourself, it may be quite challenging if you were to just operate with a dual cab throttle, or double fisted with two seperate throttles. However there are other options. You can use Train controller to automate some of the trains and signaling whereby the computer effectively becomes another opartor and dispatcher leaving you free to operate a single train.
What scale is this?
You are correct sir. It is in
You are correct sir. It is in a seperate room next to the primary train room, and will be dedicated to the "Loop."
Jim
Mr. Comstock, I really enjoy
Mr. Comstock, I really enjoy your site. Thank you for all of the information I have recieved from you. I am a big fan.
There will be 4 levels in the train room. The Distance between the Staging and Level 1 is 12", the distance between level 1 and 2 is 15" the distance between level 2 and 3 is 15". SO the total is staging, level 1, 2 and 3 gives a total of 4 levels in the train room. The loop room is one level and is adjacent to the train room.
The lower levels will be run by sitting on stools with wheels. This is why I have plenty of isle space (3 feet with one spot 30"). With my back the way it is this is and has been a great way to work on this project. The taller regions will have steps that roll out and roll back in.
As far as staging North or South OK "LA."
Getting to the loop room from the train room goes from Caliente (Level 2) and will loop over the Helix back out to the "Patio" (Room not built yet). Once the train has gone through the loop, it will go back into the train room (main) to Tehachapi, Monolith etc...
The last level mainline has not been finished. that is why it is not listed yet. This may have added to the confusion.
Thanks for looking.
Jim
Ambitous? I don't think so. I
Ambitous? I don't think so. I am 45, I think I can do this. If I need help I cvan get it, but i have not so far. It has been alot of fun. The room is done, with insulation, air conditioning. The bech work for the lower staging and return loop are finished. I will have the track and the helix to level one done in 4 weeks. I am a teacher, so I have the time. But we will see. Perhaps you are right.
Yes the undrawn last level Tehachapi is where the North end staging is going to be located at. But it will be in the main room.
As far as getting from one room to another, if you look at the upper left of levels 2 and 3 there is an area that will swing open and closed. Not my favorite solution, but I do not want a "duck under." Level 4, at the same point is a "nod under" depending on how tall you are.
This entire layout is designed to fallow you trains as you go through the mainline. So in that regard I think this will suit me well. When I am running trains by myself, I will not be measuring my layout against the prototype, But If I do have people over, there will be plenty of action to keep us busy.
Thank you very much for the input.
Jim
Deck elevations...
I'm gonna guess that your deck elevations will be something like:
upper = 60"
middle = 45"
lower = 30" (operate from roll around chairs)
lower staging = 18"
I'm not clear on the elevation of upper staging.
I think the combination of roll around chairs with people standing up to look at the middle and upper decks will prove to be difficult if you are planning multiple crew operation. The roll around chairs are likely to become major aisle blockages (or at least minor ones).
I also suspect that the swing bridge that allows you access between the main room and the 'loop' room will get old very quickly. If you go ahead be sure to interlock the track for at least 1 train length on either side of it so there is NO track power when the bridge is not installed and locked. Otherwise someone is going to drive or back a train into the gorge of eternal peril.
You have an interesting concept and have managed to pack quite a lot into a relatively small space. Havng an 1100 sqft monster in my basement and seeing the actual work vs expectations, I think you may have a bigger project on your hands than you suspect (apologies if you've been there and done that before and are well aware of this phenomena). Room prep and benchwork tend to go very quickly. Track work, also can go fast. Wiring slows things down a bit - especially if you're wiring for CTC control and detection (time and $$!). But when you start doing scenery and structures things get a lot slower. Rolling stock and motive power will also consume huge amounts of time unless everything is unweathered RTR.
Not to say that the project scope is unmanagible for a lone wolf with occaisional help from his friends, but until someone has actually built a large layout they are unable to comprehend how much work is involved (Charlie's 2nd Theorem).
Back to deck heights. Are those 15" deck separations railhead to railhead or the railhead to bottom of the next higher deck? Allowing 3" (a minimum when switch machines and land contours are involved) deck thickness, that leaves you 12" for reaching into the middle deck to work, paint, build scenery, fix track/turnouts, install tortoises or equivalent in the next upper deck, add lighting, etc. With a deck depth of 24" (or more) this will likely be a pleasant deck separation. I could be wrong of course.
My recollection of Calliente is that the station and town will be mostly in aisle given your orientation.
With the multi deck approach how will you be dealing with the geography beyond Calliente where it goes both up and down adjacent to the tracks. Slinky (meaning 'thin') decks work best for Kansas where hills are few and slight - not for modeling mountains.
If you've not already done so, have you carved up a few major appliance boxes, and attached them in place to see what the view angles and accessibility will be? How about mocking up those aisles with stacks of boxes of shelves, and trying out the roll around chair operations concept? How about a guy in a chair meeting 2 guys (on different decks) without chairs? How about 2 guys with chairs meeting each other? When a train finishes it's lower deck travels and is embarking to higher ground, where does the crew's chair get stashed? How many chairs are needed for an op session? How many crew will participate in an op session (I'm assuming you're planning op sessions given the nature of your railroad...)?
How many crew are required to run the yard? 1 or 2? Or more? How will they do this while seated in chairs while interacting with other crews passing by?
What scale are you building this in? I'm kind of assuming HO. You said you'd already built a pile of turnouts for the staging level? If you were willing to build more or less the same plan, but in N-scale, you could
1) do a great job of modeling all the wide-open-space between locations on this route
2) narrow the benchwork a bit, making more aisle space for those chairs and their contents as well as giving better access to the backs of the lower and middle decks.
Sorry if I'm sounding kind of negative. This project reminds me a bit of the plan I had for the 2nd version of the BC&SJ. I think if I'd gotten that layout finished, it would have proven somewhat unwieldy to build and to operate. If you have answers to the above questions then by all means go ahead. If not, I'd strongly suggest thinking about those issues before proceeding further with construction.
Best regards,
Charlie
Editor, Model Railroad Hobbyist magazine
You got it. I will have to
You got it. I will have to add more explanation in the future.
It is an HO layout.
And I completely agree with you about the hidden track along the back wall of the loop. I am not crazy about it either. There are windows back there that will allow access. But that does not mean that I am happy about it. But it is what it is.
The layout will have a continuous loop. So one train can run around the track on its own. I read an article in one of the "special issues" about someone who ran trains by himself and he had trains running on the mainline that was his traffic. I imagine this is what I will do. As I have an NCE PH Pro-R, I will have a couple of controllers to go along the layout with me.
It will keep me busy. Thanks for taking a look. You are right I need to do a little adjusting, but that is why I posted it.
Jim