Percentage of run-time, re-condensation, etc
Dear Kevin,
I've deployed smoke gens on my last few show layouts, and for both economy and "visual impact" reasons tend to not run them "full-time".
In the case of my first show layout "Broughton Vale Tramway", the sawmill had a top-loaded Seuthe gen in the boiler. I surreptitiously turned it on when someone (usually a youngster) got the point in the "can you find?" list to find a "steamy mill".
In the case of my On30 logger "Nine Mile", the highlead donkey (Ahem, that's "Winch" in aussie parlance!), had a bottom-feeder smoke gen in the underfired multitube boiler. This was fed by a ex-35mm camera film canister "oil tank" buried within the boiler barrel, with approx 30ml capacity. As the 16V smoke gen was only operating at around 6V to give a "wafting draft" effect, it was able to stay on for 8 hours continuously and only eat (drink?) < 10ml of smoke fluid.
In the case of my HO NYCH street switcher "Brooklyn : 3AM", I have 2 gens in play. The "steaming manhole cover" is a Faller gen with integrated "bowl" type oil resouvoir. As a 12V gen it operates on 5V, which conserves fluid. However, equally, the actual fluid storage capacity is relatively low, so is only manually triggered again as a view gets to the appropriate point in the "can you find?" boards.
The 2nd gen on "Brooklyn" is a special case, it's a Seuthe bottom feeder, plumbed using RC car/plane fuel tubing, to a fluid tank formed from a Walthers rooftop Air-con unit. (approx 25-30ml capacity). This gen provides "scale rave party smoke machine" effects for the rave party lazer and LED lightshow to shine thru. As such, the need here is for
- dense smoke
- which is enclosed in a "scale" model space
- and hangs in the air for a long time
as such, this gen it run maybe 10mins in every 60, just enough to "keep the smoke level up" without the warehouse structure. Without it, the lazer show just doesn't have the same impact.
Now, in all cases, I run the above "burn times" while in a relatively large open-area at train shows. Yes, it's still a hall or similar enclosed room, but relative to the size of the layout and the 1 or 2 smoke gens, it may-as-well-be a "open air venue".
When at home, I run the gens occasionally for personal effect, maybe for photo or video work, and if a visitor wants to see the layout(s). Otherwise, I just don't run them in the comparatively "enclosed space" which is the spare-room/modelling-room.
In terms of "re-condensation oil sticking to things", yes, that does occur to an extent. However again, it's the percentage of smoke fluid "burnt", the surrounding surfaces within "striking distance", and the "% burn time" which will givern whether this is "apparently non-existent", "occasional, but not a problem", or "grimy grotty and stops the trains running". In the examples above, even the "steaming manhole cover" gag which is locate right between 2x street-trackage sets-of-rails, all fall firmly in the "apparently non-existent" category. The "D.I.R.T. SteelWorks" layout I referenced earlier falls firmly in the "grimy, grotty, and can stop the trains if you let it" camp.
(That said, they are modelling a Steel Mill, where pawls of thick smoke blasting out at perscribed points in the production process are virtually mandatory, and their use of non-supported ultra-thick Baby Oil as "smoke fluid" only provokes the condesation issue furthur...).
In short, smoke gens are no significant risk to health or safety of either models or humans, IF:
- use appropriately
- used with approved smoke fluids
- deployed appropriately with respect to blast, draft, and smoke velocity
http://www.girr.org/girr/tips/tips3/smoke_tips.html
Happy Modelling,
Aim to Improve,
Prof Klyzlr