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Yard Tracks: Two Slots or Three?
Tue, 2009-07-28 17:19 — CSX_road_slug
I'm setting up my layout to use car cards and waybills for my op sessions. Each 'industry' track [i.e. where cars are either loaded or unloaded] has 3 card slots: one for setouts, one for 'holds', and one for pickups. But I'm not sure what to do about my yard tracks: Do I also need 3 slots for each of those, or can I get by with 2 (setout & pickup)?
Enquiring minds need to know...
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One slot works for all, IMHO
We use one slot for each industry and one slot for each yard track. Whether the cars on a track are pick-ups, set-outs, or holds depends on the destination of the waybill. Works fine.
It would drive me crazy to be shuttling cards back and forth between two slots for one yard track, but maybe that's just me.
Byron
LayoutVision Custom Layout Design and Ops Planning
Model RR Blog
Confirmed
The Bear Creek uses a single car card pocket for each yard track. If there will be multiple cuts on a track, there are some dividers/tabs that can get inserted into that car card pocket but strictly speaking they're not really necessary.
FWIW
Charlie
Editor, Model Railroad Hobbyist magazine
I've only one slot per
I've only one slot per industry. The waybill tells what to do, move to another location or the car is at the correct spot. These are mine boxes.
Wolfgang
www.westportterminal.de/
Fewer is Better
So... the consensus appears to be that even two slots per yard track may be excessive. That's fine with me, at least now I don't need to build 15 more slot boxes - which I would have needed if it had been 3-per.
Now you've got me thinking: Is it really even necessary for me to have 3 slots at my industry tracks? Example: A local crew arrives and finds a car in the spur, they will do one of two things: either take the car with them, or NOT take it. Ergo, couldn't the 'setout' slot also function as a 'hold' slot?
Thank you all for your replies!
Ken Larsen
Using a single card box per spot(s)
There seem to be two camps in the group of CC&WB users for dealing with the car cards associated with cars spotted at industries (not including yard tracks) when dealing with 4-cycle car card / waybills
1. For each town or switching area (or sub-area) have 3 boxes - setout / hold / pickup
Advantages:
Drawbacks
2. For each spot (or perhaps track with multiple spots) have a single box to hold the car cards for only those cars on that track.
Advantages
Drawbacks
I think the decision on which way to go probably is mostly a matter of personal preference. The BC&SJ uses the second method. I have noticed that some crews don't seem very literate, that is they pickup everything in town without actually looking at the waybills to see if the car is actually ready to be picked up.
FWIW
Charlie
Editor, Model Railroad Hobbyist magazine
At the expense of Conjecture..
I have become more and more enamored with the idea of having one waybill for each industry spot. As the layout owner, I can go between sessions and move the cards to generate traffic rather then rotating waybills. I have based a lot of my ideas on the system outlined in the last issue of LDSIG journal from last fall (has it been that long since we had an issue?!?!). I wish I could remember the guys name.. don't have the issue here..
What I like about the system, besides my being able to generate as much or as little movement as I want by how many cards I choose to move, is that it creates a lot of flexibility.
To hold a car, just shove a "hold" card into a pocket.
To generate orders for empties.. just hand some of the waybills for loads originating on the layout to the yardmaster to fill. If your crew that night isn't up to that.. just stuck all the waybills into empty cars in staging.
I have other ideas too.. but more and more I am seeing succesful sytems being built around the idea of one card per industry spot rather then some kind of multicycle waybill system.
I bring this up because the method I concieved for this system to hold cars could apply to any system really. Just stick a red "HOLD" card into car cards that need to stay put. If you want to generate some mid-session loads just go around and move some hold cards around.
Another thing this guy did was to make the destination easy to read and color coded. This makes it easy not only for yards to sort the cars but for crews to know if the car is coming or going.
I think in the end that a hold pocked is not really needed. Just leave the cars in the industry box that have red hold car on them or have the name of the town you are already in prominently displayed depending on how you go..
Chris
“If you carry your childhood with you, you never become older.” My modest progress Blog
worn-out welcome?
Charlie, are these kind of people invited to operate on your railroad a second time?
Mark Pierce
box strategies, their pros and cons
I like the idea of a box for each "industry" because it contributes to the feeling that the railroad is serving customers rather than just moving cars.
Mark Pierce
Illiterate
Ileturut cros on Bare Crick? hoO you talkin' bout, Otis. hoo hasta rede when alla blak enjins is ourn and allA grene un ochanech oranj ornch, dark yellers wuns be there'n?
reading
The scary part of this is I could read every word and understand it.
Don
Rincon Pacific Rwy, 1960. HO scale std. gauge - interchange with SP.
DCC-NCE, CMRI, JMRI