For James
Well, I guess I lied about not having the patience to take my first sketch to a more detailed plan, because I kinda fell in love with your "Isla Caldera" concept and all your limitations, and I went ahead with a second draft of the idea I sketched for you earlier, just to see what might be possible with your chosen theme (short line on a Mexican island), in your available space (11 x 11 spare room), in your chosen scale (Sn42), with your existing supply of 7 NS turnouts and 2 30 degree crossings, and with a $500 budget to get up and running from here. A lot of givens to consider! A couple of notes re the "new and improved" plan below:
(1) I've added 7 turnouts to the 7 NS ones you already have. This is probably a budget issue for you at present, BUT you could choose to build the right hand side of the plan now with your available NS turnouts, and just put in the main line on the left hand side until you decide on whether or not to use the brass turnouts you also have. (I think that if you ever get that far, you'll eventually decide to spend a few extra bucks on NS turnouts in the gold mine area. If you decide to add both the quarry track and the engine service track now (put a train shed at its end, add a coal bin, water column, ash pit, sand bin), you will have to buy 2 left hand #4 turnouts now.
(2) I'd make the quarry track steep enough to justify a max of 2 empties being pushed up or 2 loads being eased down at one time -- maybe a 6-8% grade. Other grades are more reasonable -- in the 3% area, with the low point being under the RR bridge on the left side. You have to go uphill from there to the 30 Xing, and uphill from the 30 Xing to the bridge itself in order to get enough separation there. So the harbor would not be at the low point of the RR; just make the docks high enough above the harbor water level that the track under the bridge on the left is not "under water."
(3) Both the right hand side of the plan and the top part could easily be built on 80" x 30" hollow core doors topped with pink or blue foam sheets, which would make them very easily salvageable or movable (butt the two doors together in the top right hand corner, so the sugar cane area would not be on a door.) Then you can take those two doors anywhere with minimum fuss and effort. I've used the hollow core door method on two layouts myself, and am VERY happy with the results (see http://www.sandysacerr.com for an example of that, and for a really, really simple lift out bridge idea.)
(4) The removable bridge can be used both for continuous running and to lengthen the main line run. With it in place, you have to go twice around to get from harbor to gold mine. But you can also operate without it in place, in which case you have to make several switchback moves to get to all the industry locations.
(5) I've included 4 of the 5 industries you mentioned in your list of givens and druthers (gold mine, cannery, sugar cane, and quarry.) I found the sawmill idea sufficiently implausible to have not included that. Hey, you only have an 11 x 11 room, and this layout is already starting to feel a bit crowded to me. I did find room for 2-5 additional industries along the front of the layout on the left hand side, a great "up front" location to show off your planned scratch building projects. In total this version of Isla Caldera includes 7-10 industries (depending on what you do with the "up front" location), and several of these have room for 2-4 freight cars. Great operating potential.
(6) If you prefer, the split creek in the lower left hand corner could instead be a dormant volcanic cone, with the track circling it. Fits your concept pretty well, huh? There's also enough room to widen that turn back curve to 21" without disturbing anything else -- a bigger caldera!
(7) The end of the line at the Gold Mine area could be 90% built on your workbench (in 2 pieces), then installed later. In the meantime, you could just run the turn back curve up to the first turnout there and leave the end of the line for later.
Although a lot more tweaking is possible (maybe widen the right hand shelf or move the tracks back a wee bit to get enough room for boat models tied to the docks, etc.), I'm really pretty pleased with how this one came out, and whether or not YOU build it, I'll keep it in my file of track plans for potential future use. As you may have guessed already, I have a lot of fun with the track planning aspect of the hobby, particularly when the plan is for a personal spare room narrow gauge empire. Good luck, and let me know what you finally decide to do with your space,
Sandy